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MULTIPLAYER Server Concept [MODREQUEST!?] TLDR: http://imgur.com/a/3aL7X

TLDR Version and visual aid: http://imgur.com/417MpYQ
Hi guys so this is my first post in this subreddit so let me introduce myself: 1600+ hours in SE 90%+ in survival multiplayer, some prior knowledge in regards to programming but not really in regards to the SE mod api and in general a really rational person. I've been actively following the development of SE and since they seem to be serious this time around about the whole "we're going to focus on making the game run stable before we add more" I've again gained some hope that this game actually will somewhen be reasonably playable.
On these bases I decided to share my concept of a multiplayer server. I neither got the time nor the skills to put this together. If I had I would do it myself so I'm just putting this out there! If you want to turn this or part of it into a real thing feel free to contact me.
Im looking for feedback and suggestions regarding this concept so feel free to leave a comment. Of course also if you've got a question feel free to ask.
Basic concept
Trading & Currency
List of possible mods:
"Credits" (material) - digital currency "credits" basicly BitCoins stored on a physical disk
"Hard Drives" (component) - can store high amounts of credits - available in different capacities
"Server" (block) - limit to one per grid - different capacities - can "safely" store high amounts of "credits" - can only store "hard drives" - extremely robust against damage but not against grinding - you'll only be able to steal the credits which are stored on it by hacking it with the "decoder"
"Decoder" (block) - can exchange credits with the trading stations or other "decoder" blocks via the antennas - can turn "credits" into "hard drives" nearly instant and vise versa - can hack "server" blocks (takes a long time - tiered version of decoder? or possibly upgrade modules)
"Licenses" (component) - can be bought at trading stations - used to build "license modules"
"Ship Core" (block) - tiered or extendable to be able to add more licenses (must be placed next to each other) - acts as brain of a grid (without it the grid will not function) consumes credits according to the licenses used on the grid
"License Modul" (block) - enables a certain block to function - must be placed next to the "ship core" - raises the credit consumption of the "ship core" - you don't get your licenses component back if grinded down you'll have to buy a new one
"Universal Material" (material) - extremely dense and artificially made
"Universal Material Converter" (block) - converts "universal material" into nearly any material under excessive energy consumption and vise versa - tiered versions or modules
"Mech Suit" (spacesuit) - variants (heaviehigher jumps/more hydro...) - higher capacity inventory
"Economy Core" (block) - manages prices for all trading stations - can display all prices of the other stations - sets prices for components/materials depending on how much there has been "recently" sold/bought also considering stations nearby (prices only go up to certain standard price - if low slowly going back up until standard is reached) (the higher the volume of your trade the highelower the price per unit!) - selling licenses, special materials and technology - admin only!
"Trading Core" (block) - buys and sells according to the prices given by the "economy core" - selling licenses - admin only!
"Do not go gentle into that good night" (skybox) - the further out you travel from the starsystem the darker it gets up to the point of total darkness - I don't really know yet how to do this right without fucking up the skybox but I loved total darkness servers
"MoonPrism" (block) - yeah I would really like to see a rework of this mod functional - if you don't know it already it is a shield mod search for it on the steam workshop
Basic premise
The "starsystem" is owned by a massive company which doesn't really care whats going on in the system as long as they get their share. At the center of the system is a highly unusual planet with gravity anomalies and extremely rare resources.
You arrive at a "starsystem" controlled by three major factions. At first they don't really care about your presence. So you start your own little business and buy technologies/licenses from the company owning the system. As your business starts to grow you get more and more pressured by the bigger factions to decide which side you're on.
submitted by WArLORD_3k to spaceengineers [link] [comments]

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